Broken Lines combines a tactical RPG with story-driven gameplay. As your soldiers battle the mental strain of war, you’ll need to command them in combat— will they avoid the enemy, or go head to head with their foes? Combat is similar to that of a turn-based tactical RPG, but soldiers move only when action phase starts. However, when new enemies and hazards appear, the game pauses to allow you to plan your reaction to this new change. Will you continue to charge forward, or back off and seek cover?
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